boy wonder. (
staystraught) wrote2013-09-06 12:53 am
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rekindle app
OOC Information
Player Name: Kaley
Player Age: 24
Player Contact:
inperpetuity
Player/Character HMD: Located here
Other characters in game: n/a
IC Information
Character Name: Dick Grayson (Robin)
Character Canon: Young Justice (animated series; OU)
Character Age/Gender: 14/male
Canon Point: End of episode 1.25, Usual Suspects
Character Canon History: http://youngjustice.wikia.com/wiki/Nightwing
Character Personality: Dick is a thirteen-year-old kid—who also happens to be a superhero’s sidekick partnersidekick younger associate. He approaches this in two different ways: he is, on the one hand, conscious of the whole life-saving and better-world-making aspect of the deal; his family were the victims of violent crime and he’d rather not see anyone else suffer through that—or if they did, he’d like to get those responsible some nice, restrictive silver bracelets and a charming jail cell.
On the other hand—Robin is a thirteen year old kid. He is capable of realizing that he can hack the Justice League’s computer, beat up all kinds of bad guys, and crack jokes while doing it, and it’s actually pretty cool all on its own. The how and why of becoming Robin still causes him pain, but Robin itself is something to be proud of and enjoy.
And he is proud of it. Robin has a fairly clear idea of exactly how skilled he is, which translated to great confidence—even a smug sort of arrogance at times. He had a tendency to either assume everyone else was on the same page, or else assume that they’d catch up if they’re not. He’s not very good at explaining himself yet, but he is good at setting and achieving goals, and recognizing which goals he is or is not equal to. He knows he can usually plot a course of action to achieve a mission objective, but he was also able to (after some trial and error—mostly error) recognize that a) the team couldn’t read his mind and b) he lacked the leadership experience it would take to get everyone up to speed, delegate jobs, and generally be responsible for that many people.
While he was able to step up to the challenge when thrown into a ‘kill-‘em-all’ mental simulation, remaining calm, cool, and casually manipulating his friends to help them remain calm and fulfill the necessary objectives (a methodology and skill set his mentor, Batman, is especially famous for), he was very frank in the subsequent therapy session—he hated it. He hated being in charge, he hated making the tough decisions that—while effective—killed his friends one by one, and it made him completely rethink his life’s goals. He can be taught!
Robin’s sense of humor is usually at the forefront of what he’s doing. He is capable of buckling down and getting serious when the situation calls for it, but if it doesn’t? He has no compunctions against making fun of his friends or enemies. He counterpoints most of Wally’s attempts to look cool with sly commentary and outright (and rather conspicuously) points and laughs hysterically when Superboy gets thrown around by their combat trainer. After snarking on his best friend’s earlier beatdown. And excessively enough that Aqualad felt it prudent that he stop.
If you do something amusing, he will tell you. After cracking up, and not without an injection of sarcasm.
Despite that, his affection for his friends is sincere, and he seems to make friends with other superkids fairly easily. He was welcoming to Superboy and Miss Martian, and while his reaction to Artemis was decidedly lowkey, he later defends her very nonchalantly. He clearly isn’t as close to them as Kid Flash or Aqualad, whom he’s known for years, but he’s capable of working with them, accepts them, and tries to include them. He does like people and he likes to talk, he just tends to have an ‘I’m good and I know it’ vibe in there.
He is also rather thoughtful and observant. He’s a quick-witted, intelligent kid, who likes dissecting words and is apparently good enough at math to be honored at his school. To say nothing of his technological expertise, and the creator mentioned on his website that he has a passing familiarity with several different languages. Give him a reason to learn it, and he will sit down and do it.
At his core, though, he is a hero. He spends his free time either dodging bullets to make the world a better place, or training to make himself better at dodging bullets to make the world a better place. As mentioned, he has himself been touched very close by violent crime, and did not stop his pursuit for justice when the man responsible was caught. He’s been working as Robin for four years, longer than any other sidekick junior hero. Shows no signs of stopping; he’s committed.
AU Information: n/a
Character Abilities: He’s a skilled acrobat and aerialist, trained from early childhood to be part of his family’s circus trapeze act. He’s very flexible and capable of creatively using his surroundings.
Four years of crimefighting have also given him mastery in many fields, including investigation, detective skills, and deductive reasoning. These were all taught by Batman, the World’s Greatest Detective, so the instruction was top-notch and the student is naturally intelligent enough to make good use of it. Robin is able to calmly assess crime scenes and notice the little details.
Other skills learned from Batman include stealth; Robin frequently confuses his superpowered teammates by simply vanishing without them ever noticing. Along with Superboy, who is invulnerable, he’s one of the few team members to not use a stealth-specific color palette on missions.
He’s also a skilled martial artist, with instruction from Batman and Black Canary, another well-respected and skilled superhero. He’s agile and quick to dodge, since he can’t take hits from people with super strength so easily, but still capable against much bigger opponents while still remaining nonlethal. He’s also demonstrated familiarity and skill in fighting with Escrima sticks.
Robin is good with computers, technology, and machinery. He was able to hack the Justice League’s computers based on their similarity to the systems used by Batman, and Batman owns a technology company in his civilian identity.
Character Inventory:
1. Robin costume (mask, cape, padded armor, gloves, tabi boots, utility belt)
2. Utility belt, stocked with:
--> several varieties of birdarangs (including recording devices, radio relays, emit electric shocks, simple projectiles, and bombs, in both shuriken-sized discs and actual bird-shape versions. He's been shown to carry enough to blow up a tree the size of a medium-sized skyscraper, so if you want to cap them to a certain number, let me know! Same for his other toys.)
--> taser
--> flashbangs
--> binoculars
--> handcuffs
--> rebreather
--> bolas
--> piece of chalk
--> knock-out gas cans and pellets
--> grappling gun
--> smoke bombs
3. Gloves, with hologram tech, computer and lockpicks hidden inside.
Samples:
Threads, both
staystraught and
usedacrobatics are me-- I was switching between them at random, sorry.
[third sample]
Sometimes, it's better to ask forgiveness than permission.
So Dick hadn't said a word to his guardian or butler; he'd just grabbed his credit card, rented a gym with trapeze equipment, and set up a practice area.
And it was clear that his teammates weren't really acrobats.
Roy had some moves. Robin had copied a lot of Roy's style and techniques to improve his own marksmanship, so it didn't surprise him that Roy had taken some of his agility. Artemis would have been trained like an Olympiad (but she didn't know that he knew, so he didn't comment... overtly), so he wasn't surprised that she could hold her own, but neither of them were really comfortable in the air.
The actual air. Give them a zipline, give them some footing, and they were great, but they couldn't handle actual being airborne with the proper kind of fearlessness. They looked down, and as cliche as it was, you must never, ever look down. He'd been taught to always look up, across, to look for the hand that was waiting to catch you.
No, the only one who could do actual air without looking down was M'gann; unsurprisingly, she was the one who could fly. He didn't want to provoke Conner, so once he'd eliminated Roy and Artemis on the trapeze, he hadn't even tried. Conner had felt a little iffy to him, even if he couldn't pinpoint a reason why. "Not wanting to provoke" had been what he felt, so he hadn't said "Hey, you wanna mimic one of Superman's most recognizable powers and the first one you realized you didn't have?"
Trying to incorporate them into the act hadn't been difficult. He'd played to their strengths, considered Roy and Artemis had some similar ones, and really, it was a matter of pride. He'd chosen to one-up the Flying Graysons. Not as an insult, not to blame them for their deaths (the idea made him sick), but to honor them. To show that he hadn't forgotten, that he'd spent the last four and a half years getting better all the time.
The Flying Graysons performed the last trick of their routine without a safety net. A polite defiance of death that cost them their lives, but only because someone cheated. Dick put Tony Zucco into prison with his own two hands and Batcuffs, long may he rot, and with that grand legacy on his shoulders, the legacy he wanted to honor both in this routine and in this mission, he'd decided to do them one better.
The so-called "Daring Dangers" would be doing this routine entirely sans safety net, plus obstacles.
He'd been sort of disappointed when no one questioned it.
Player Name: Kaley
Player Age: 24
Player Contact:
Player/Character HMD: Located here
Other characters in game: n/a
IC Information
Character Name: Dick Grayson (Robin)
Character Canon: Young Justice (animated series; OU)
Character Age/Gender: 14/male
Canon Point: End of episode 1.25, Usual Suspects
Character Canon History: http://youngjustice.wikia.com/wiki/Nightwing
Character Personality: Dick is a thirteen-year-old kid—who also happens to be a superhero’s sidekick partnersidekick younger associate. He approaches this in two different ways: he is, on the one hand, conscious of the whole life-saving and better-world-making aspect of the deal; his family were the victims of violent crime and he’d rather not see anyone else suffer through that—or if they did, he’d like to get those responsible some nice, restrictive silver bracelets and a charming jail cell.
On the other hand—Robin is a thirteen year old kid. He is capable of realizing that he can hack the Justice League’s computer, beat up all kinds of bad guys, and crack jokes while doing it, and it’s actually pretty cool all on its own. The how and why of becoming Robin still causes him pain, but Robin itself is something to be proud of and enjoy.
And he is proud of it. Robin has a fairly clear idea of exactly how skilled he is, which translated to great confidence—even a smug sort of arrogance at times. He had a tendency to either assume everyone else was on the same page, or else assume that they’d catch up if they’re not. He’s not very good at explaining himself yet, but he is good at setting and achieving goals, and recognizing which goals he is or is not equal to. He knows he can usually plot a course of action to achieve a mission objective, but he was also able to (after some trial and error—mostly error) recognize that a) the team couldn’t read his mind and b) he lacked the leadership experience it would take to get everyone up to speed, delegate jobs, and generally be responsible for that many people.
While he was able to step up to the challenge when thrown into a ‘kill-‘em-all’ mental simulation, remaining calm, cool, and casually manipulating his friends to help them remain calm and fulfill the necessary objectives (a methodology and skill set his mentor, Batman, is especially famous for), he was very frank in the subsequent therapy session—he hated it. He hated being in charge, he hated making the tough decisions that—while effective—killed his friends one by one, and it made him completely rethink his life’s goals. He can be taught!
Robin’s sense of humor is usually at the forefront of what he’s doing. He is capable of buckling down and getting serious when the situation calls for it, but if it doesn’t? He has no compunctions against making fun of his friends or enemies. He counterpoints most of Wally’s attempts to look cool with sly commentary and outright (and rather conspicuously) points and laughs hysterically when Superboy gets thrown around by their combat trainer. After snarking on his best friend’s earlier beatdown. And excessively enough that Aqualad felt it prudent that he stop.
If you do something amusing, he will tell you. After cracking up, and not without an injection of sarcasm.
Despite that, his affection for his friends is sincere, and he seems to make friends with other superkids fairly easily. He was welcoming to Superboy and Miss Martian, and while his reaction to Artemis was decidedly lowkey, he later defends her very nonchalantly. He clearly isn’t as close to them as Kid Flash or Aqualad, whom he’s known for years, but he’s capable of working with them, accepts them, and tries to include them. He does like people and he likes to talk, he just tends to have an ‘I’m good and I know it’ vibe in there.
He is also rather thoughtful and observant. He’s a quick-witted, intelligent kid, who likes dissecting words and is apparently good enough at math to be honored at his school. To say nothing of his technological expertise, and the creator mentioned on his website that he has a passing familiarity with several different languages. Give him a reason to learn it, and he will sit down and do it.
At his core, though, he is a hero. He spends his free time either dodging bullets to make the world a better place, or training to make himself better at dodging bullets to make the world a better place. As mentioned, he has himself been touched very close by violent crime, and did not stop his pursuit for justice when the man responsible was caught. He’s been working as Robin for four years, longer than any other sidekick junior hero. Shows no signs of stopping; he’s committed.
AU Information: n/a
Character Abilities: He’s a skilled acrobat and aerialist, trained from early childhood to be part of his family’s circus trapeze act. He’s very flexible and capable of creatively using his surroundings.
Four years of crimefighting have also given him mastery in many fields, including investigation, detective skills, and deductive reasoning. These were all taught by Batman, the World’s Greatest Detective, so the instruction was top-notch and the student is naturally intelligent enough to make good use of it. Robin is able to calmly assess crime scenes and notice the little details.
Other skills learned from Batman include stealth; Robin frequently confuses his superpowered teammates by simply vanishing without them ever noticing. Along with Superboy, who is invulnerable, he’s one of the few team members to not use a stealth-specific color palette on missions.
He’s also a skilled martial artist, with instruction from Batman and Black Canary, another well-respected and skilled superhero. He’s agile and quick to dodge, since he can’t take hits from people with super strength so easily, but still capable against much bigger opponents while still remaining nonlethal. He’s also demonstrated familiarity and skill in fighting with Escrima sticks.
Robin is good with computers, technology, and machinery. He was able to hack the Justice League’s computers based on their similarity to the systems used by Batman, and Batman owns a technology company in his civilian identity.
Character Inventory:
1. Robin costume (mask, cape, padded armor, gloves, tabi boots, utility belt)
2. Utility belt, stocked with:
--> several varieties of birdarangs (including recording devices, radio relays, emit electric shocks, simple projectiles, and bombs, in both shuriken-sized discs and actual bird-shape versions. He's been shown to carry enough to blow up a tree the size of a medium-sized skyscraper, so if you want to cap them to a certain number, let me know! Same for his other toys.)
--> taser
--> flashbangs
--> binoculars
--> handcuffs
--> rebreather
--> bolas
--> piece of chalk
--> knock-out gas cans and pellets
--> grappling gun
--> smoke bombs
3. Gloves, with hologram tech, computer and lockpicks hidden inside.
Samples:
Threads, both
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
[third sample]
Sometimes, it's better to ask forgiveness than permission.
So Dick hadn't said a word to his guardian or butler; he'd just grabbed his credit card, rented a gym with trapeze equipment, and set up a practice area.
And it was clear that his teammates weren't really acrobats.
Roy had some moves. Robin had copied a lot of Roy's style and techniques to improve his own marksmanship, so it didn't surprise him that Roy had taken some of his agility. Artemis would have been trained like an Olympiad (but she didn't know that he knew, so he didn't comment... overtly), so he wasn't surprised that she could hold her own, but neither of them were really comfortable in the air.
The actual air. Give them a zipline, give them some footing, and they were great, but they couldn't handle actual being airborne with the proper kind of fearlessness. They looked down, and as cliche as it was, you must never, ever look down. He'd been taught to always look up, across, to look for the hand that was waiting to catch you.
No, the only one who could do actual air without looking down was M'gann; unsurprisingly, she was the one who could fly. He didn't want to provoke Conner, so once he'd eliminated Roy and Artemis on the trapeze, he hadn't even tried. Conner had felt a little iffy to him, even if he couldn't pinpoint a reason why. "Not wanting to provoke" had been what he felt, so he hadn't said "Hey, you wanna mimic one of Superman's most recognizable powers and the first one you realized you didn't have?"
Trying to incorporate them into the act hadn't been difficult. He'd played to their strengths, considered Roy and Artemis had some similar ones, and really, it was a matter of pride. He'd chosen to one-up the Flying Graysons. Not as an insult, not to blame them for their deaths (the idea made him sick), but to honor them. To show that he hadn't forgotten, that he'd spent the last four and a half years getting better all the time.
The Flying Graysons performed the last trick of their routine without a safety net. A polite defiance of death that cost them their lives, but only because someone cheated. Dick put Tony Zucco into prison with his own two hands and Batcuffs, long may he rot, and with that grand legacy on his shoulders, the legacy he wanted to honor both in this routine and in this mission, he'd decided to do them one better.
The so-called "Daring Dangers" would be doing this routine entirely sans safety net, plus obstacles.
He'd been sort of disappointed when no one questioned it.